Design a mobile product experience that appeals to millennials that makes it safe to find the ideal roommate in Berlin. Design the experience from the perspective of person who is looking for a roommate as well as the one who is looking for the apartment. Once the ideal roommate is found, what else can this product do to make the roommate experience better? We are looking for you to identify pain points in the “finding/keeping a good roommate” journey and to find ways to solve for those pain points. Constraint: Stick to existing mobile capabilities of iOS and Android. A few trends of note: 54% of the world’s population live in urban communities, the average marriage age for men is 29 (up from 26 two decades ago) and for women is 27 (up from 23 in the same time period). Given these trends, city dwellers tend to spend most of their twenties living with roommates. Finding and keeping a good roommate, however, gets harder as more people swarm into cities. Split It is a social flatshare platform that focuses on finding the right housemates as much as finding the right flatshare. All of the users login with Facebook so the app automatically display users background and interests alongside the usual pictures of the property.
Once renting a room you don’t really know if you are compatible with your new roomie, this app helps you know more about each other before making an offer.
As someone with a spare room in a house share or property to list, you can:
As someone looking for somewhere to rent you can:
In order to discover the pain points of our design problem I would create an Affinity Map with the result of User Interviews. I run 8 interviews, 4 with room seekers and 4 with landlords to get qualitative data. This is an Affinity Map with the biggest pain points I found. Compatibility is the most important metric to consider from our target, that mean they want to find a person that fits in their lives. Other important metrics to consider while looking for a design solution is Price or Location of the household.
Note: A match, good fit or compatible stands to when two people have personal connections and share similar values and a style of life that generates an easy coexistence.
After I have narrowed down the list of potential users, I completed a persona profile having in mind three questions. Mary is “The Student”.
After conducting the research now I am able to start the planning phase listing out the possible features that the app should have being the most important the “Matching System” to make help users find the perfect roommate. This is a list of Features that emerge from the Pain Points. We want to integrate this in order to build the MVP.
He have a list of 6 features listed here by priority and impact. I would start working with each one every Sprint being 1 the most important one and 7 the least. If we consider that our Sprints will last for 2 weeks each, building 7 features will take 14 weeks or over 3 months.
Inspired by the personas, we then had our guiding ideas to build the room seeker user flow:
Thanks to our sketches, we have then designed digital wireframes. The objective was to build a prototype and start testing as soon as possible the Room seeker flow.
To test the prototype I would recruit 4 users as close as possible to Mary, our room seeker persona. Using prototypes in Invision is a good way to test scenarios. We require minimum an interviewer and a notes taker and we should ask permission to record them. Here was our user panel:
Before running the tests, we read to users a scenario to make sure they would understand the mindset of the room seeker persona. Here was the scenario:
This is the final outcome, basically a draft of how our app would look initially.
An app can have many key performance indicators (KPI) that need tracking but as per our hypothesis the two most important ones would be:
It has been such an interesting journey to design this mobile application. Dealing with a short constraint forced me to be extremely organized and efficient to meet our deadlines. In this context, the research phase has been essential to identify user expectations and frustrations. This is how I have discovered two important discoveries. Contrary to what we thought, landlords are rarely involved in finding new tenants for their property. We have also discovered how important communication, was in the room search process, or in roommates daily life. Security and character compatibility were also major concerns. In addition to these discoveries, designing the room seeker and roommate seekers flows help us to identify pain points. Thanks for reading.